Symon is a point-and-click adventure game that takes place inside the dreams of a paralyzed patient. The puzzles are procedurally generated, so it can be replayed many times. There is not a single walkthrough, the key is understanding Symon?s mind. Each dream world is populated with characters and objects that represent his past; each time he returns to the dream state, the puzzles are different. Through exploration of the pensive and sentimental dreamscape, he rediscovers repressed memories and tries to reconcile his troubled past.
The game requires the player to think differently, stepping out of the normal boundaries of conventional adventure game logic. Symon places a heavy emphasis on dream-logic, using memory and concepts of synesthesia to form the connections required to solve the puzzles.